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* Jagex 2008: A Summary Of Ren's Research, Where Jagex is going with MechScape, ThirdScape, FunOrb and RuneScape
Ren
post Jan 1 2009, 01:50 AM
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Want to know what Jagex have been working on and what they are planning? Read on!

Hello. I am Ren, founder of the first MechScape fansite. I've been researching MechScape since September 2007, posting my findings on MechScape World as I went along. The following article is the summary of what I've found out about Jagex's upcoming games and what we can expect from their existing products. Thanks to everyone who's supported me in my research.

Note: Any website claiming to be a MechScape or ThirdScape beta is a scam trying to get your RuneScape details. Be careful!



E3 clip
Jagex talking about MechScape last year at E3:


Mechscape's Beginnings
Jagex have been working on their browser-based sci-fi MMORPG MechScape for a while. How long? I reckon they came up with the idea in 2003, thought about it seriously in 2004, did some initial concept work in 2005 and went into proper development in 2006.

The MechScape.com domain was registered back in December 2003 (although the official MechScape website is still not up)[1]. One of their ambitions for 2004 was to "start a completely new game" [14] and for 2005 to "begin the development of a completely new game" [15]. Former Jagex employee John Seru claims he became the "lead modeller" and "assistant concept artist" for an "online space mmorpg" at Jagex back in October 2005 [2].

However, Head of MechScape Henrique Olifiers said in July that they'd been working on MechScape for the "past two and a half years" which would mean they started around February 2006 [3], and this accords with the fact he got his job as "Head of Game Content / Game Design" in January 2006 [4]. According to Jagex's Head of PR Adam Tuckwell it was being worked on in mid-2006 [20]. They filed their initial trademark for the term MechScape in June 2006 [6]. They also advertised six vacancies for sci-fi content developers in June 2006 [7,23]. Oscar G was hired to work on content for MechScape in October 2006 [8]. According to their 2006 end of year report, "As well as RuneScape our second game is now in full scale development", although they do not specifically mention MechScape by name [13].

Mechscape's Underlying Technology
MechScape "will take technology beyond what they've done with RuneScape" [3] but "run on the same platform as Runescape" [9]. They go so far as to say that it is "going to be the next step or two beyond Runescape HD in terms of technology" but still be accessible "via your standard web browser" [10]. So while it is based on the RuneScape engine it will manage to be more advanced.

Mechscape's Revenue/business Model
Based on what Jagex CEO Geoff Iddison said at a conference they reckoned that MechScape "will likely use a subscription based model, similar to Runescape with some free to play features and others that you need to pay to get access to" [11]. This is supported by the Head of MechScape's view that "Subscriptions is the model to go for us. Microtransactions wise, yes, we think there is some potential there, but that potential needs to be explored by an MMO designed around microtransactions. We cannot shoehorn microtransactions into an existing MMO. That doesn't work" [12]. Finally, a word from Iddison: "The whole business model of Jagex products, and this business model will go forward with our new MMO coming out next year, is free to play, and if you want deeper content, you pay a subscription" [5].

Mechscape's Target Audience
Jagex have been consistent in stating that that the game is targeted at an older demographic. Henrique says that "It's going to be... a slightly more mature product... As players grow older with the fantasy product, they're going to want something a little more in-depth, deeper... Mechscape will capitalize on that by providing a science fiction world and more complicated gameplay" [10]. He also says it is "aimed at an older, more advanced audience (if the "sweet spot" for RuneScape is early teenagers, MechScape is aimed at people in their 20s)" [3]

There has been no statements to indicate that the game will not be suitable for younger players, just that it won't be pandering to them. Iddison says "We're hoping to collect a lot of those people [who] graduate out of RuneScape to our new MMO" and "we positioned our new MMO at an older demographic than RuneScape. It's sci-fi, so it's a different genre altogether. You're not going to get people playing multiple MMO, they're going to be playing one at a time, so there may be some cannibalization of our RuneScape userbase going over to our new MMO" [5].

Mechscape's Theme, Content and Gameplay
According to Tuckwell's statement at E3 it is "nothing like RuneScape" [18], but besides from being more mature what is it? For a start it is science fiction [5]. John Seru said he worked on an "online space mmorpg" [5] and this seems to go with the MechScape logo (pictured above) which is described in the application as the "stylized term MECHSCAPE with outer space background including planets" [26]. Vacancies stated they wanted people who work on MechScape to have an "anime, graphic novels and general interest in sci-fi" [19] and I've heard that one of the Jagex employees has a job as a "concept artist for Jagex drawing robots". According to Wikipedia mechs are "walking vehicles controlled by a pilot, often appearing in science fiction or other genres involving a fantastic or futuristic element" [17]. A former Jagex employee who hadn't worked on it directly said to the best of their knowledge it had a "planet, futuristic moonbase and laser" orientation but with a similar style of gameplay to RuneScape. According to an IGN interview, "Andrew Gower came over to the Mechscape team to chat about some of the game's features, and saw a printed picture of a creature roaming the corridors of a space base hanging on the wall" [20].

Vehicles, perhaps a term used to describe mechs, seem likey to play a big role in the game: Soheeb K from the Jagex graphics team said one of hit responsibilities was "texturing environments and vehicles"; a 3d modeller vacancy stated employees would be "creating models for environments, objects, vehicles, characters and special effects" [21]; A Jagex concept artist vacancy said the job would entail the "design of characters, creatures, vehicles and environments for exciting games" [22]. Jagex's Neil R has stated "I often create mood paintings for pre-production of environments and creatures/vehicles". John Seru's CV states that he had "principle responsibilities (assistant concept artist), to creatively push the designs of the characters, vehicles and environments, with out straying from the core design styles" [2]. Finally, former employee Tom Woode states his job involved "producing plan sheets for concepted characters and equipment. Advising modellers and animators on original concept idea" and "producing designs and plans for all in game vehicles (a few hundred ). Ensuring all vehicles are original, look great and have an equal and sustained level of development" [27].

Jagex graphics artist Rasmus said of Jagex animator Richard B that his "characters, chatheads, creatures, vehicles and environments" were "animated to the highest standard". Richard himself states his job is "creating all 3D animation content for a Java based MMORPG, the current main focus is human character animation, but other facets of the job have required the animation team to produce effects such as fire, smoke and explosions using none textured polygons and 100% key-frame animation". Jagex content developer vacancies said their job would be to "build creatures, shape virtual worlds, design quests and storylines". MechScape game designer Oscar G says he is "trying to find ways that we can take the genre forward in terms of story telling and player grouping, while also developing cool missions and minigames" [25].

In an interview Imre Jele, who was then head of RuneScape content, was asked of RuneScape "If you want to tackle [real-world trading] at a core level, is there an argument for getting rid of the inherent grind mechanics of the genre that real-world trading has grown up around trying to "cheat"?". He responded: "That's a very, very interesting idea, and the only thing I can tell you now is that we have some amazing products going live next year - a new MMO - and we are tackling this issue at a core design level. I think you summed up a very reasonable way to approach this" [24].

The Head of MechScape recently said: "‘This is not RuneScape in space’ has been our motto since day one on the development front. It’s a completely different game, from every possible perspective, not only from RuneScape but from other MMOGs out there.
It’s not a secret that sci-fi MMOGs are not the most successful if compared with fantasy settings, despite the genre being extremely popular for single-player games, TV, films and comics. There’s surely a reason for this, and we believe we know what it is… But that’s for another time!"


Mechscape's Development
So how many work on MechScape? Well, back in February 2008 they advertised for a Game Development Team Manager for MechScape and stated they would be "leading a team of 12+ content developers ranging from new to senior staff" [28]. Later in June 2008 they advertised for a Quality Assurance Team Leader, and they said the team "currently comprises 4 testers. We expect this team to grow significantly in size as the product approaches and passes its launch date" [29]. They've also been hiring for a website designer [30] and one can assume the position has been filled by now. Added together that makes over 20 people working directly on the game. At the time of writing 43 people work in the graphics department and 5 in Audio at Jagex, and a fair few of these probably work on MechScape too. Then add in all the other departments who are necessary to make it happen such as Web Content, Web Systems, Tools and Technologies, and you can see what Iddison meant when he called it a "very, very big investment" [16].

Soheeb, a former junior graphics artist at Jagex, states in his CV that he worked on an "untitled game" involving vehicles between March and June 2008 and provides as his reference Rasmus, who he claims was the Lead Graphics Artist on the project. Rasmus, according to his CV, has been the Graphics Team Leader at Jagex for a team of 19 artists since August 2007. One could therefore conjecture that around half of Jagex's graphics team are working on MechScape, bringing the known number of employees working exlusively on the project to around 40.

From what I've heard from Jagex employees, the company was deliberately working on MechScape "under the radar" so that they have a free hand with development allowing them to make the best game they can and give everyone a big surprise. Those who I have spoken to have told me that they are really happy with MechScape for two reasons. Firstly, they were able to plan it all out in advance properly (as with RuneScape it started out small and grew organically without a master plan), and secondly they could benefit from the experience they had with RuneScape. Not only are they aiming for a more mature audience but they themselves have matured as a company.

While the MechScape.com website (one of many MechScape-related domains registered by Jagex [55]) isn't up yet, they've already put references it in the source code of their login applet [31]. Combine this to the fact that the Jagex terms and conditions state that when you register an account it will give you access to all Jagex products [32] and it seems very likely that you will be able to play MechScape using an existing account. Many people on the MechScape World forums have said that they've created Mech-related accounts in anticipation of the game launch.

Mechscape's Release Date
Back in May 2008 Iddison stated that MechScape could be expected "early next year, Q1 2009 (Jan-March)" [16]. Then it went to March, with Iddison saying in June that it was due "for launch in March 2009" [33] and Henrique saying in August that it would be "coming out in March 2009" [34] as well as in mid-September saying it would be "released in March, 2009" [12]. However, at the end of September they stated it "will be released in spring 2009" (March-May) [35]. Whether they always intended a late-March release and just changed how they described it or if there has been any change in plans I do not know. When asked "Would that be something you would start in Europe again and then filter into more markets across the globe?" he answered "it will be launched in the US and Europe at the same time", which I take to mean it will be released in the same places as RuneScape from the start (although there are other possible interpretations) [16].

The Head of MechScape recently said: "One of the biggest problems with MMOGs these days is how rushed they are launched, invariably letting players down due to excessive bugs or half-baked design decisions. We want to make it right, fun, huge, amazing. When it has all these ingredients, we’ll invite you to try it out and tell us what you think of it. Forget about any dates you might have heard for its launch, we’re not bound to them but to quality and excellence. The game will be released when we feel it has reached maturity, as simple as that."

Mechscape's Concept Art
If you head over to the MechScape World Concept Art Gallery you will find quite a few pictures. All of these graphics are from Jagex or from current or former employees, but without official comment from Jagex it is impossible to know whether or not any particular image was created for MechScape. For example the RuneScape mock-up site created by Jagex developer John Sims contains a banner for a game, but it doesn't state what game it is. Kristian F's art with a grey background seems quite plausible because it uses a grey background (the standard colour for Jagex concept art), but some of his other art has a gradient background (so despite looking the part seem less likely).

We know that the Tom Woode's spaceship images are copyrighted to Jagex and that he worked on MechScape, so it seems safe to assume that those images were created for the game - but what about his many environments and mechs? Some definitely seem similar to Warhammer 40,000. Looking more hopeful is graphics artist Darren B's artwork as it not only has the grey background but is often signed, dated and annotated in a consistent manner. Furthermore, similar art to those in his gallery have been seen in photos of the Jagex office. As discussed on the concept art speculation thread much of Darren's artwork is more biological than Mech, which could indicate that there is a bio-type race (perhaps called the Pliigi) and both Darren and Tom's artwork contain multiple devices emitting vertical coloured beams (for reasons unknown).

Finally we come to Jagex's Samantha H. She specifically states that her works are concept art drawn based on Jagex's guidelines which got her her job at Jagex as a graphics artist. This means that while it might not be 'official' MechScape concept art (it being made for recruitment purposes and all) it should give us a sense of the kind of things they are looking for. Hopefully as the game approaches Jagex will start publishing MechScape art (beyond unstated releases such as their GFX team logo which could contain a robot that they have in job vacancy documents).


ThirdScape
ThirdScape is the name I've given to an MMORPG that Jagex is working on. Known internally as the 2010 endeavour this untitled project was announced by Iddison at the GameHorizon conference back in June 2008. According to one attendee Jagex "have plans for a third MMO sometime in 2010" which "may use micro-transactions" [11]. Henrique said in June 2008 that "subscription model is not dead, and I personally doubt it will ever be. Nonetheless, this doesn't justify a dismissal of other revenue models, and anyone not considering them seriously when designing new MMOs (or hiding behind poor justifications for this matter) will be doomed to get old in a market that's all about innovation" [46].

In July 2008 they posted an advert for the position "Head of MMORPG" [36] which in some postings had the job code "ho2010" [37] and is therefore likely to be for the Head of ThirdScape role. This vacancy interestingly stated "knowledge or experience of developing products for multiple platforms" as a useful attribute. In December 2008 a job vacancy was discovered which seemed to be for a ThirdScape content developer role [38]. According to one Jagex employee the company held a brainstorming session for the game in late July involving both senior content developers and more junior staff. Iddison said in October 2008 that "going forward, we are considering in our future MMOs having not just subscription but micropayments too" [5].


FunOrb
Even before its launch Jagex intended for FunOrb to eventually to branch out into the mobile (cellular) phone game market. The November 2007 Jagex job vacancy for the Web / Mobile Java Games Team Leader role included the following passage: "In order to develop its portfolio, the company requires a Team Lead to head up the new business area of Mini-Games as part of the company's games umbrella. Using their own technologies which have been developed in-house, they are looking to begin with web based Java Mini-Games and then using this to build a presence in the market and a dedicated audience base, so as to be able to extend into the mobile games arena". The job, now refered to as Head of FunOrb, went to Mark Faulkner who it seems was previously the licensed director of a "leading developer of mobile games and content" [40] as well as the "head of gaming at T-Mobile online" [41]. According to Iddson the average development cost for a FunOrb game is under $25,000 and Jagex "may now be ready to take on board third-party developers" [54].

Faulkner was asked in a February 2008 interview whether FunOrb could be brought to mobile phones. He responded: "Well, that's planned for the future. So potentially, yes. The mobile phone market is where I came from. It's a much more complex market because the interface on mobile phones is very basic compared to a PC, and also you tend to find that although Java is usually write once play anywhere, here it is write once customise everywhere. It's a bit more complex than it might first look. But it is certainly something we are thinking about for the future" [39]. Finally, the job vacancy for Jagex's Chief Marketing Officer role includes "identifying opportunities in existing markets and in new technologies (e.g. mobile phone, iPhone, etc) in order to augment the player base" [52]. Anrew Gower stated back in July 2008 that "FunOrb is doing really well too, and if you think you have seen what FunOrb is capable of, then you haven't seen nothing yet" [53].


RuneScape
When asked if RuneScape would be replaced by MechScape the Head of MechScape responded: "No, never. The game has had its own dedicated team for years now, totally independent from RuneScape. Once it is launched, the current team might expand with new talent to take care of the game’s updates, but again not overlapping or affecting RuneScape in any shape or form. If anything, RuneScape has and will continue to benefit from the development of the new title: some of the novel features recently implemented in RS are a result of technology improvements triggered by the development of the new game."

According to Iddison in November 2007 "Runescape will be the main investment focus for Jagex for the next five years" [47]. In May 2008 it was reported that RuneScape "will receive at least another five years of support" [48]. In June 2008 Iddison said "Runescape has 10 years of good growth" [49]. Henrique was fairly optimistic when asked about RuneScape's future in a September 2008 interview, saying: "If we are to see a boxed version of RuneScape at some time it would just be to gain space on the shelves, and to reach a new market we haven't reached before. Digital distribution is the way to go for us. Regarding the future of RuneScape, we don't know how long RuneScape will live. As far as I can tell it's going to live forever, because every other successful MMO I've played before is still going on and going strong. If you look at Ultima Online, it's still out there. The RuneScape growth trend has been around a 35% increase every year in userbase. We have seen that over and over again. We have not experienced a dip in new users since 2001. As far as I can tell, RuneScape will continue to grow, and grow strongly. We have long plans for RuneScape. So, if you are a RuneScape player, or intending to join the game, you can be sure that it's going to last for a long time" [50].

Jagex's old prospectus from February 2006 stated "We are currently translating the game into German, with French, Italian, Spanish, Dutch, Polish and Portuguese all planned for 2006" [43]. They still haven't achieved this yet, but they are well on their way. In September 2008 Jagex advertised for "Multilingual vacancies within Player Support" stating candidates must have "extremely proficient in either Portuguese, German, French, Dutch, Finnish, Swedish, Norwegian or Danish, both written and spoken".

Back in May 2008 Iddison stated that Jagex "plan to go East with it to the Asian market and the Eastern European market ", and went on to say that "China, Indonesia, Japan, Singapore, they're all different markets. There are markets in Asia that are more relevant to RuneScape than others. RuneScape is not for Japan, but it could work well in Malaysia for example. And where's India in all this? I think RuneScape is a game that would be adopted in the english-speaking Indian world and the local-speaking Indian world. We're looking at all those markets individually. Payment options are very, very crucial in this as well. You can't go into China and only accept credit cards and dollar subscriptions, it doesn't work that way. Each of the payment options and relationships with payment providers needs to be localised, as does the content of the game " [16].

MMORPG.com interviewed Henrique at E3 in July 2008. They report that "in the Quarter 2 or 3 of 2009, the Parental Controls dashboard will be launched. This provides parents with the means to set how often and how long their children can play Runescape, set various chat settings and have various controls over their children's Friends List such as the ability to add friends with or without parental approval" [51]. Andrew Gower also speculated back in June 2008 that "another graphical update may well be in the works in another four years" [56]. Apparently "RuneScape's demographic is from 7 to 18, with a sweet spot being around 13, 14, or 15. It's 85 percent male, but we're keen to get more females into the game. There's puzzles that are aimed at the female audience, as opposed to the PvP stuff, which is more male-oriented" [57].

Another interesting avenue for RuneScape's future is its availability on other platforms. The job vacancy for Head of RuneScape in July 2008 stated "Knowledge or experience of developing products for multiple platforms, including mobile" was also useful [44]. Back in July 2007 Runescape creator and Lead Developer Andrew Gower spoke of porting RuneScape to a console. He said "It's certainly more interesting with the current generation of consoles of course because they're far more internet-connected than the previous generation and it just wasn't worth looking at... but with the PS3 and Xbox 360 and the Wii, it's much more tempting, I have to say". He didn't think it would be difficult to port to the PS3, but was "slightly reluctant" to bring it to too many platforms "because the more platforms that we're on, the more we have to update in parallel and that would slow us down". He went on to say, "We've always tried to be a very agile company whereby if the players say they want something, or there's something not quite right, we'll fix it there and then. We're loath to lose the rapid response... that we've got at the moment, and the more platforms we go to the more than happens, so it's a bit of a trade off" [45]. However, while it was mentioned a few years ago there has been no concrete evidence that Jagex have been working on porting RuneScape to other platforms or that they have any serious plans to do so.

When asked where Jagex would be in a year back in July 2008, Andrew Gower stated: "We will always focus on improving RuneScape and adding more depth to it. That said, a year from now, I would expect more of a focus on multiplayer and teambased gaming. We believe that players would benefit from more social content, and we have some great ideas for this. You won't have to be in a clan to do any of this either - we have plans for match-making scenarios where you could meet other players and team up with those that you like. We see RuneScape as a forum for people to meet and get to know each other". In the same interview he also said "Our aim is to not abandon our older games and their fanbases in any way, which is a real test when you consider that we still cater for their older computers" and "we are obviously going to keep focused on RuneScape" it's our priority to keep updating this massively popular game" [53].

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Thomas W:
QUOTE
"Jagex produce on line java games. I was originally employed to work on "Rune Scape" a MMORPG currently with 4,000,000 users (of which over 800,000 are Paying members). I have more recently moved to the role of Lead concepter for a exciting new MMORPG title currently in development."

"Establishing a style guide covering all visuals for new Jagex MMORPG. Includes characters, environments and interfaces."

"Producing designs and plans for all in game vehicles (a few hundred). Ensuring all vehicles are original, look great and have an equal and sustained level of development."

John S:
QUOTE
"Lead modeller, for an online space mmorpg. This was also for Jagex Ltd, release date and official title, not yet known."

"Assistant concept artist, for an online space mmorpg. This was also for Jagex Ltd, release date and official title, not yet known."

Oscar G:
QUOTE
"I'm developing content for a new MMORPG, from the makers of http://www.runescape.com - this involves a combination of design, coding, mapping and writing, all the skills that I've been trying to hone during my career basically."

I've been trying to find ways that we can take the genre forward in terms of story telling and player grouping, while also developing cool missions and minigames.

Content Developer vacancy:
QUOTE
"Your role will primarily be to build creatures, shape virtual worlds, design quests and storylines for our new, undisclosed game... Also useful: ...Anime, graphic novels and general sci-fi interest"

3D Modeller (Junior) vacancy:
QUOTE
"Creating models for environments, objects, vehicles, characters and special effects... Ability to work with maximum size/complexity limitations and create great looking low-polygon count models


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post Jan 1 2009, 02:37 AM
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Wow, very interesting, Ren! A great total review of everything MechScape-related and the future of Jagex. Very, very nice! Kudos x 100, and two big toes up! biggrin.gif


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Mechmania
post Jan 1 2009, 04:32 AM
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1 year since I joined. W00t!
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turned.gif I think you just blew my mind.... No but seriously its good work Ren


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mech lovin
post Jan 1 2009, 09:10 AM
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Advanced Mech
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!!!! cant wait for it to come out. Nice job ren!


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mike470
post Jan 1 2009, 04:31 PM
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mendo bendo
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Fantastic job, Ren..this is amazing.
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Oscar
post Jan 1 2009, 05:36 PM
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Supreme Mech
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Great work Ren!


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PoultryChamp
post Jan 1 2009, 06:42 PM
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Dotcommunism.
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Ren, you truly are amazing. Now get some sleep! :D


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Darth Irule
post Jan 1 2009, 10:28 PM
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Cool guys don't look at explosions
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Can I have permission to digg this?


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Ren
post Jan 1 2009, 10:28 PM
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QUOTE (darth irule @ Jan 1 2009, 10:28 PM) *
Can I have permission to digg this?

As in post a link to here from digg? Sure, then post a link so others can digg it too.


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Darth Irule
post Jan 1 2009, 10:37 PM
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here is the link to digg it: http://digg.com/playable_web_games/Jagex_2..._Ren_s_Research


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Guest_Mac_*
post Jan 2 2009, 02:18 AM
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Very nice work.

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PoultryChamp
post Jan 2 2009, 03:03 AM
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Dotcommunism.
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Dugg


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mesheke
post Jan 2 2009, 05:47 AM
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Let me see that thooooonnnnggggg ;D
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OK so im browsing through wikipedia like normal at 11 oclock at night biggrin.gif and i c something about mechquest ont here under jagex and im whoah whats dis i google this and find this fabulous site and then read this article and find part that says that mechscapes gonna b runescape just redisigned or whatever and im like whoah totally was reading pc world the other day and the said the same thing about windows 7 being the same kernal as vista just reworked so thats what im guessing this is gonna b like am i right? confused.gif


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Ren
post Jan 2 2009, 06:16 AM
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QUOTE (mesheke @ Jan 2 2009, 05:47 AM) *
OK so im browsing through wikipedia like normal at 11 oclock at night biggrin.gif and i c something about mechquest ont here under jagex and im whoah whats dis i google this and find this fabulous site and then read this article and find part that says that mechscapes gonna b runescape just redisigned or whatever and im like whoah totally was reading pc world the other day and the said the same thing about windows 7 being the same kernal as vista just reworked so thats what im guessing this is gonna b like am i right? confused.gif

Glad you found the site. Windows 7 is essentially Vista but more refined. While MechScape is based on the same underlying technology it is trying to be a completely different MMORPG which will appeal to a different audience. In terms of analogy think more of MechScape as Futurama to RuneScape's Simpsons.


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Ace Clique
post Jan 2 2009, 08:49 AM
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WOW! I know everyone else completely told you what you deserved to hear, but let me further that. AWESOME!
I love essays, but even if I hated them, this would not have mattered. This was an amazing read Ren and I read every word. Well worth my time. I mean no disrespect when I say this though, but its a shame that in time this will be....just...old news. But for now, before these expected events occur, its amazing! This is everything everyone needs to know up until this point and you couldnt have done any better of a job. We need to get this out to EVERYONE! Im so damn proud of you man idk how you do it but you sure as hell Got-er-done. All time best read of 09 and were only 2 days into the year. Nice refrencing through the whole thing and everything man. Congrats once again. Keep at it. Sorry to seem overly joyious or butt-kissing but I just really enjoyed reading this masterpeice. Thx Ren. ;)

Their are a few grammatical errors/typos but I dont wish to point them out here for the fact that this is the final copy.


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Ren
post Jan 2 2009, 09:24 AM
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Every April washed away
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Seems like I'm gonna have some crazy writing days ahead of me....


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Darth Irule
post Jan 2 2009, 04:23 PM
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QUOTE (Ace Clique 7 @ Jan 2 2009, 03:49 AM) *
WOW! I know everyone else completely told you what you deserved to hear, but let me further that. AWESOME!
I love essays, but even if I hated them, this would not have mattered. This was an amazing read Ren and I read every word. Well worth my time. I mean no disrespect when I say this though, but its a shame that in time this will be....just...old news. But for now, before these expected events occur, its amazing! This is everything everyone needs to know up until this point and you couldnt have done any better of a job. We need to get this out to EVERYONE! Im so damn proud of you man idk how you do it but you sure as hell Got-er-done. All time best read of 09 and were only 2 days into the year. Nice refrencing through the whole thing and everything man. Congrats once again. Keep at it. Sorry to seem overly joyious or butt-kissing but I just really enjoyed reading this masterpeice. Thx Ren. ;)

Their are a few grammatical errors/typos but I dont wish to point them out here for the fact that this is the final copy.

an easy way to get this out is to digg it!!

This post has been edited by darth irule: Jan 2 2009, 04:23 PM


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Sp3ctre18
post Jan 2 2009, 07:32 PM
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Great summart Ren! Really great you did that so all your research is summarized in one place like that. I really haven't cared much to look through all those topics with little random pieces of info so this was a great read to understand MechScape better.

I've been off Facebook and Mechscape for over a week now since I got my tablet. teehee.gif Finally logged into facebook today, saw this in an update, and made a visit here.

Now, I'm back to... doing all this tons of stuff i've got to do. unsure.gif


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renwillmechscapebereleased? renydaynow (source: Ren and PC)
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Psioptics
post Jan 2 2009, 08:12 PM
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Brilliant read there. This is why you're the undisputed Jagex-researching champion of the internet and why MSW is the first and best MS fansite around. Long may they both remain that way.


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Max
post Jan 2 2009, 08:59 PM
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Stellar Moderator
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Great summary Ren! Text walls with Pictures at their finest.

QUOTE (PoultryChamp @ Jan 1 2009, 09:03 PM) *
Dugg

Dugg+


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