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* Mechscape Post #3 - 21 March 2009, Editorial: A Great MechScape Flood?
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mike470
post Mar 21 2009, 05:22 PM
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Issue #3 - 21 March 2009


Staff Editorial #3: A Great MechScape Flood?
Written by Oscar

Hi, Oscar here, presenting the MechScape Post's third editorial. This editorial will deal with the potential of a mass exodus from RuneScape to MechScape upon MechScape's release and the effects a mass movement of players would have on both games. Enjoy!

In the gaming industry the release of new games is always big news as it is usually the defining point for a game: the point where it will either stand out from the crowd as something original and brilliant, or fall into the swirling mass of simply ordinary games. The first few glimpses of the game are usually enough to distinguish between the brilliant and ordinary and are key to ensuring a successful launch.

According to Henrique Olifiers, Head of MechScape "Less than 1 in 20 massive multiplayer online games released every year reaches maturity in user base terms. Even heavy weight studios with previous experience in the creation of MMOG have recently failed." Since MechScape was first discovered it has been anticipated that there will be a significant movement of players between RuneScape and MechScape upon its release. However, there are many factors that will define this movement, not least the quality of the game itself.

With all MMORPGs, there is an initial surge of players. Whether it's through word of mouth or prominent advertising campaigns, new games will attract a whole horde of new players, something most will be familiar with. However, very few of these games retain their initial user base; these people usually flock from game to game in search of the most popular or the one that is suited to them most. At first the MechScape user-base will mainly comprise of keen Jagex fans, RuneScape players and a few who have been attracted to the game through word of mouth. This initial surge of players will last for around a month, sometimes longer, as people explore and discover various aspects of the game. It is likely that during this time RuneScape's population will be severely dented until eventually players decide on which game, if at all, they prefer. Both free-to-play and pay-to-play populations are likely to change dramatically, with many players moving, if only briefly, to test out MechScape. How big this surge of players will be and how big the retention rate will depend mainly on the audience; whether they prefer one style of game play or genre over the other and so on.

So far, MechScape has been a low-key project, along the lines of FunOrb in terms of official information. Jagex have almost always kept planned updates a tight secret up until the brink of release and it has been no different with MechScape. While MechScape World, Ren in particular, has been successful in gleaning a snapshot of the game, in comparison to many other games there has been very little pre-release information. Again this is similar to FunOrb, with similar limited levels of pre-release information, many only hearing about it when the two week teaser site was released into public viewing.

While there have been several mentions of FunOrb on the RuneScape homepage, it has received a surprisingly little amount of publicity, with Jagex primarily relying on word of mouth to advertise it. While MechScape may not follow this pattern exactly, (surely it will be much bigger news than FunOrb!) it is likely to have a quite unspectacular release; it is unlikely to be advertised via any major media* forms and Jagex will probably rely on word of mouth to spread the news. A low-key release will affect the size of a MechScape exodus dramatically, at least at first; limiting it to the relative few who have spent time looking into the game (that's you reader!).
* RuneScape HD was displayed in all its glory at the 2008 E3 conference but received little attention. While a MechScape may receive more attention, the poor reception makes Jagex less likely to repeat this move.

Throughout MechScape's development, the team behind it has stuck by the motto 'This is not RuneScape in space.' This is one of the main reasons I think MechScape's release will not be very high profile, especially to the RuneScape community. It has also been said that the game will be aimed at an older demographic, which leads me to believe that Jagex would like to see two different communities for each game. There will be overlapping between the two, certainly, but for the most part, the games will appeal to separate audiences. Despite this, Jagex is likely to employ the same strategy as with FunOrb, attempting to convince members to buy a dual membership, or what could potentially be a triple membership; one that will provide membership to all of Jagex's gaming sites at a reduced price, drawing members from both the RuneScape and FunOrb communities.

While not part of Jagex themselves, I can see them wanting MechScape to grow up in a similar way to RuneScape, with a community that is dedicated to the game. Of course there is a business interest behind all of this, appealing to multiple audiences means more money through subscriptions, but I do not believe Jagex's reasoning lies just in this, the developers will want to create something new, something original and innovative, not just future RuneScape. This is their first chance to launch a completely new game since 2001, and their first chance to plan out a game from scratch since they became a commercial developer - their first chance to make a new game while taking advantage of their experiences with RuneScape

I have no doubt there will be a migration from RuneScape to MechScape, however brief. How this will affect the two games I do not know, I can only guess at the outcomes. If MechScape is as popular as we all hope, we could see a high rate of retention, with many of those who have decided to play MechScape continuing for months and years to come. We must not discount Jagex's promises to continue expanding RuneScape, not just in terms of game play, but also continuing their efforts to translate the game into new languages, tapping into huge new audiences. Future projects will go a long way into recovering numbers lost to MechScape. Whatever happens, both games will end up generating or continue to generate their own individual fan-bases, who will hopefully be united by their love of MMORPGs.

What do you think will happen in the first few days of MechScape? Do you think there will be a mass migration between RuneScape and MechScape? Do you have experience with other games in a similar situation?

Thanks for reading!

- Oscar



MechScape and Community News

iCould Videos:
This Wednesday Ren was doing his research of MechScape and came across some very intriguing videos pertaining to Jagex. These videos contain some Jagex employees discussing both their careers and what their responsibilities are at Jagex. Some of the employees include Henrique Olifiers (Head of MechScape), Mark Brassington (Senior Graphics Modeller), David Coleman (Bug Abuse Lead Curator), along with others. (Read more)

Mod MMG Clan Chat:
On Thursday night, the CEO of Jagex, Mark Gerhard (known as Mod MMG in RuneScape), logged onto his clan chat and generously answered many questions about MechScape and RuneScape. While he was unable to go into detail about all of the questions, he gave us some concrete information to what the game will be like. (Read more)

Display Names in RuneScape:
Recently Mod MMG mentioned a new system which will allow display names in game to be different than your login name; this could have a huge impact on MechScape. (Read more)

Server:
This week we switched back to our original server from our temporary server without any problems occurring. happy.gif Please PM an administrator or moderator if you have any problems pertaining to server errors.

Surprise coming soon!

Footnotes
Make sure to read MechScape Post #1 and MechScape Post #2 as well!
Contributors: Dirk389, Ren, Ed5 (Content Research Team); mike470, Oscar, zepherusbane (Writing & Editing Team).
Disclaimer: The views expressed by members of staff do not necessarily represent the view of MechScape World.
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Hockey98golf
post Mar 21 2009, 05:24 PM
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Very nice post Oscar banana.gif
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Pliigi
post Mar 21 2009, 05:27 PM
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Interesting read, I completely agree that there will be a quick surge of players until people decide if the game is right for them.

I'm hopping Jagex will decide to advertise MechScape a little more around the actual release date.

Certainly was a very informative week.
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Regor
post Mar 21 2009, 06:45 PM
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Good job. Always interesting :)


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killrrhubarb
post Mar 21 2009, 07:12 PM
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I think that, although there will be limited advertising, Runescape players will surge to mechscape if only for a short while so that they can decide which game they would like more.
Also,users on mechscape would possibly go onto runescape and tell their friends, encouraging an even bigger rise in mechscape population.


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Rick Astley
post Mar 21 2009, 07:58 PM
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A very nice read indeed happy.gif


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Sofee
post Mar 21 2009, 11:25 PM
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Great job, Oscar biggrin.gif . Your writing skills are neat!


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Ed5
post Mar 21 2009, 11:28 PM
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Good read Oscar, I enjoyed reading your opinions about it. (woot I see my name in the credits) :P


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Unin
post Mar 22 2009, 12:06 AM
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QUOTE
While MechScape World, Ren in particular, has been successful in gleaning a snapshot of the game , in comparison to many other games there has been very little pre-release information.

Whaaaaaat? shocking.gif shocking.gif


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Pliigi
post Mar 22 2009, 12:32 AM
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QUOTE
Whaaaaaat?


I was wondering about that as well. Did you mean a snapshot as in a screenshot or a snapshot meaning an idea of what it will be like?
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Ren
post Mar 22 2009, 12:37 AM
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QUOTE (Jim @ Mar 22 2009, 12:32 AM) *
QUOTE
Whaaaaaat?


I was wondering about that as well. Did you mean a snapshot as in a screenshot or a snapshot meaning an idea of what it will be like?

The latter. In this context a snapshot what the known information is at a fixed point in time, not a screenshot.


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Xelb
post Mar 22 2009, 01:17 AM
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This is great to know. A very nice post indeed. I couldn't agree more with the information that has been said. MechScape and Runescape will both have completely different communities once MS launches for real. Sure, Runescape players will try it out, and some will stay with MechScape permanently, quitting Runescape. However, there will also be players who might not play it at all simply because of the genre. If you don't believe me, go to a Renaissance fair. While I can get an idea of how the overlapping communities will affect the future of MechScape, I can't help but wonder about the people who play Runescape and completely hate the sci-fi genre. Will that affect how many players MS will have? If so, how big would it be?


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Lachie
post Mar 22 2009, 01:29 AM
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Nice work =)


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HazZ
post Mar 22 2009, 09:22 AM
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QUOTE (Lachie @ Mar 22 2009, 01:29 AM) *
Nice work =)

Nice Post lols
Caan't wait for MechScape!


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Asfastasdark
post Mar 22 2009, 01:19 PM
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As always, very informative! Great read, updated me on a couple of things I didn't know yet. Good job, Oscar!


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Oscar
post Mar 22 2009, 09:23 PM
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Thanks everyone for your kind responses biggrin.gif


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fishaddock
post Mar 22 2009, 11:24 PM
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nice read.
what suprise coming soon?


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Ed5
post Mar 23 2009, 12:40 AM
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QUOTE (fishaddock @ Mar 22 2009, 07:24 PM) *
nice read.
what suprise coming soon?

Well the 24th is almost here, so you have to keep waiting. :)


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jmb
post Mar 23 2009, 11:48 AM
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Nice read. I think that initially there will be some offer to RS members to try out MS for a discounted fee, whether people switch will depend on several things:

a) some people prefer sci-fi to medieval
b) the difference in quality of graphics and gameplay
c) whether or not the quality means people can't play on their current hardware
d) the "buzz" - if the game looks to be the next big thing
e) the rate of bugs and glitches - this is important, there are a ton of MMOs that crashed and burned at launch because they weren't ready
f) the herd - if prominent players, prominent clans, switch then lots of people could follow, the community aspect of RS shouldn't be underestimated especially in the F2P players, they many players it as a graphical chatroom, if lots of people leave, there is no point to be there, so they will follow.
g) the rate of updates to RS, Jagex claim they are not taking resources away from RS, but I'm not completely convinced, they clearly haven't doubled their staff numbers (i.e. have as many MS staff as RS staff), so some resources will be shared at least or even be switched, what effect that has on RS is debatable, again if it looks like its losing popularity expect a switch.


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Spire
post Mar 23 2009, 02:17 PM
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QUOTE (Ed5 @ Mar 22 2009, 05:40 PM) *
QUOTE (fishaddock @ Mar 22 2009, 07:24 PM) *
nice read.
what suprise coming soon?

Well the 24th is almost here, so you have to keep waiting. :)

It's an e-shrine dedicated to Ren. I know it.

grammar edit lols

This post has been edited by Spire: Mar 23 2009, 02:18 PM


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