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* CasualGaming Interview
Pliiginator
post Jul 29 2009, 10:20 AM
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The no-xp can be a good thing.
Something whole different is always fun ^^.


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Wege
post Jul 29 2009, 10:34 AM
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This sounds very promising =O


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Xelb
post Jul 29 2009, 11:33 AM
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Ah this is a good interview. At least NOW we know that they are in the wee final stages of finishing the game. In short, this interview confirmed my suspicions when concerning the release date, the nature of the game, and how they plan to "get it out" to other people (ie: The promise of "non-grinding" gameplay). The only problem I have now is this quote:

QUOTE
We want to release the product when we say "this is finished and this is brilliant", and not be pressured by commitment that we have made to the community.


I don't get the point that Olifiers is trying to make. The fact that they have made several announcements in the past as to when this game would be out, gives us more than enough right to pressure them for this game to be released. Hell, the last time we had a release date was for March of this year. It's the end of July now. So I think it's fair that the team working on this game be pressured, because after all, they're the ones who made these false release date promises. It's my opinion that if they hadn't said anything at all about the release date, then they wouldn't feel as pressured. But since they have, I think it's fair to say that they need a little more "motivation" from us.

Nonetheless, good interview to read. I stopped reading after they begin talking about Funorb because I have no care for Funorb whatsoever.


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killrrhubarb
post Jul 29 2009, 11:54 AM
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QUOTE
It’s not about the players and it’s not about the characters. It’s about what they can make and what they can use, so gadgets and technology and that sought of stuff.

Essentially means that what you make is what your character can be equipped with. Research essentially plays a huge role in what you can make. I also feel this is reinforcing that there are no stats for the player beyond what they wear or use.

That, and the interviewers can't spell "sort".

Very interesting interview, I learnt quite a bit about the mechanics of the game (the storyline being fluid), and no exp points in the game, which they have hinted towards doing in other interviews but have never released a statement that there will be no exp until this interview. Nice read.


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Walshy
post Jul 29 2009, 12:42 PM
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QUOTE (Xelb @ Jul 29 2009, 12:33 PM) *
Ah this is a good interview. At least NOW we know that they are in the wee final stages of finishing the game. In short, this interview confirmed my suspicions when concerning the release date, the nature of the game, and how they plan to "get it out" to other people (ie: The promise of "non-grinding" gameplay). The only problem I have now is this quote:

QUOTE
We want to release the product when we say "this is finished and this is brilliant", and not be pressured by commitment that we have made to the community.


I don't get the point that Olifiers is trying to make. The fact that they have made several announcements in the past as to when this game would be out, gives us more than enough right to pressure them for this game to be released. Hell, the last time we had a release date was for March of this year. It's the end of July now. So I think it's fair that the team working on this game be pressured, because after all, they're the ones who made these false release date promises. It's my opinion that if they hadn't said anything at all about the release date, then they wouldn't feel as pressured. But since they have, I think it's fair to say that they need a little more "motivation" from us.

Nonetheless, good interview to read. I stopped reading after they begin talking about Funorb because I have no care for Funorb whatsoever.

Not really, we have no rights to pressure them into anything.
Mechscape was found by chance, Jagex didn't say anything about it, and never would have if it wasn't stumbled upon.
They never promised any release dates, just gave estimates to keep us happy - and have explained in previous interviews why they did not meet those estimates, something along the lines of, "it was ready, we just keep thinking up new stuff to put into it."
They really don't owe us anything - we dug up their secret project and they kindly give us treats and new bits of information every so often.


On topic:
Really is beginning to sound more and more like EVE, which is fantastic in my opinion because EVE really is the best MMO out there at the moment. Mechscape really is going to rape Runescape when it comes out, for most people Runescape is their first and only MMO - people don't understand how other MMO's work and in no aspects of Runescape do your actions truely effect the game itself, the closest you can get is upsetting a few players by manipulating a single product on the market on a large scale. From the sounds of it, I have no doubts it'll take some time to get into the 'meatier' more gripping gameplay when it is out, in other words, some people may quickly get tired of it, but that should work as a nice "kid proof" filter - everything will be different and the kids that ruined Runescape won't know what to do with themselves, post on the forums saying the game sucks, and stick to Runescape.


XP = Experience points: You gain points by clicking and grinding, gaining "experience" in that "skill" by repetively doing something in-game which is related to the "skill", therefore raising your points in the specific "skill".

SP = Skill Points: EVE, similaraly to how it was described in the interview, uses researching "skills" / "abilities", which automatically train, and take a certain amount of time "real time" to level up, you have no influence in the speed, you aren't experiencing the skill (therefore, they don't call the points, "experience points" - instead, "skill points"), so therefore you just gain points in that skill. Sorry for sounding like a right EVE Fanboy in this post, but all i'm trying to say here is that "experience points" are directly related to grinding and clicking repetively to skill-up, the term "experience points" is the term used in all MMO's which require grinding to skill up, we already knew there was never going to be experience points - because we knew there was going to be no grinding, and the term "experience points", shouldn't be confused as the single "defintion" for all point accumulating in any game. There are alternative forms of point accumulating they could be using in the game. If you get me.

Not suggesting this "skill points" is the points method they will use though, just wanted to point out that there will almost certainly still be some pointing method to identify a player's gameplay.
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Mechable
post Jul 29 2009, 01:02 PM
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QUOTE
Somebody who wants more results from their actions within the game universe. So the game universe is very fluid; it changes based on how you react with other players and NPCS.


Anyone else think




when he said that?
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Xelb
post Jul 29 2009, 01:21 PM
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QUOTE (Walshy @ Jul 29 2009, 08:42 AM) *
They never promised any release dates, just gave estimates to keep us happy - and have explained in previous interviews why they did not meet those estimates, something along the lines of, "it was ready, we just keep thinking up new stuff to put into it."
They really don't owe us anything - we dug up their secret project and they kindly give us treats and new bits of information every so often.

-They've also explained in previous interviews that MechScape would be coming out in the "First Quarter of 2009", to eventually "March of 2009", to eventually "We can't give you a precise date", to finally "Soon". If they really didn't want the community of RuneScape and this one to become impatient over the release (as I know a lot of people who are beginning to wonder if the game even 'exists'), then they just shouldn't have said anything about the release date at all. Maybe they weren't full-on promises, but saying nothing about it would have still been better in my opinion. In fact, I'd rather know more information about the game itself rather than when it is "supposed" to come out, because then it only means that I don't have to grasp on false hope.

In the end, I suppose it's a matter of "Would you rather cling on to a speculative release date, or salivate over more gameplay details?"


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Drachen
post Jul 29 2009, 03:16 PM
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QUOTE
Not really, we have no rights to pressure them into anything.
Mechscape was found by chance, Jagex didn't say anything about it, and never would have if it wasn't stumbled upon.
They never promised any release dates, just gave estimates to keep us happy - and have explained in previous interviews why they did not meet those estimates, something along the lines of, "it was ready, we just keep thinking up new stuff to put into it."
They really don't owe us anything - we dug up their secret project and they kindly give us treats and new bits of information every so often.


Really? If you're saying they shouldn't listen to us then you're asking them to ensure the game will not meet its full potential. A MMO developer that doesn't listen to their playerbase(even if the game isn't released yet), is doomed to failure(at the least doomed to a bad rep, which is bad for future releases as well)

Also, MechScape was not found by chance, the info was there on the internet, and sooner or later it would've been found.

This post has been edited by Drachen: Jul 29 2009, 03:30 PM
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spadgy
post Jul 29 2009, 03:36 PM
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Hey all,

I'm Will, that wrote the interview for CG.biz.

Just so you know, I actually conducted the interview for another Intent Media publication - Develop Magazine. In short, I had to cut out quite a bit of the tech answers out of the interview you've all seen (The reason it might seem a little disjointed).

I'm not allowed to say what is missing from the CG.biz interview, as it is being used for a news story in Develop's print edition. After that is out (not long now), a full version of the interview will go up on www.develop-online.net, so keep an eye out in a couple of weeks.

There's nothing too major, but still plenty of stuff on Jagex and Mechscape.

I'll try and remember to post here the moment the full interview goes up...

Will
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dHarv
post Jul 29 2009, 03:37 PM
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QUOTE (Releasesomeinfo @ Jul 29 2009, 01:37 AM) *
So I'm assuming this interview's "Polishing" means soon is no longer in effect, because if we look at MMO history, "Polishing" means to make a game not suck/stop being boring. Source, WarHammer Online. The devs were all "Soon" and we're "Polishing" the game when talking about the release date. End result: A "Polished" dull game that was boring, even with the polish and the delaying. Mmmmm I can't wait for more soon polish wait for the release after the member's beta.


Wtf are you talking about? No, polishing means there doing last bit of touch ups and making sure everything is perfect.
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Corvade
post Jul 29 2009, 03:59 PM
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MechScape is sounding more and more like Epic/Saga.( I haven't finished reading Saga and never will. P.S IT's really boring but, i like it's concept). Mech Scape is sounding sophisticated because your fighting abilities depend on what your wear and your brains and not your in-game skills. Your use tactics to kill an opponent not your " pure str" or what ever. EVERY ONE can be "pure str" but not every one can be a "pure" tactical maniac/genius. When I used to be a member, I was so hyped for Mobilizing Armies but, it never showed up. I watched a documentary on History channel on Alexander the Great and his tactics but I never had a chance to use his or mien. Mech Scape just brings up a whole another world of opportunity.


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dHarv
post Jul 29 2009, 04:04 PM
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QUOTE (Corvade @ Jul 29 2009, 11:59 AM) *
MechScape is sounding more and more like Epic/Saga.( I haven't finished reading Saga and never will. P.S IT's really boring but, i like it's concept). Mech Scape is sounding sophisticated because your fighting abilities depend on what your wear and your brains and not your in-game skills. Your use tactics to kill an opponent not your " pure str" or what ever. EVERY ONE can be "pure str" but not every one can be a "pure" tactical maniac/genius. When I used to be a member, I was so hyped for Mobilizing Armies but, it never showed up. I watched a documentary on History channel on Alexander the Great and his tactics but I never had a chance to use his or mien. Mech Scape just brings up a whole another world of opportunity.


I hope this games not all about 'thinking' and 'memorizing'. It seems its all about research and using your brain and not skill based whatsoever. How fun is that? This game will be garbage if its like that.
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Nickenyfiken
post Jul 29 2009, 04:37 PM
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QUOTE (dHarv @ Jul 29 2009, 06:04 PM) *
QUOTE (Corvade @ Jul 29 2009, 11:59 AM) *
MechScape is sounding more and more like Epic/Saga.( I haven't finished reading Saga and never will. P.S IT's really boring but, i like it's concept). Mech Scape is sounding sophisticated because your fighting abilities depend on what your wear and your brains and not your in-game skills. Your use tactics to kill an opponent not your " pure str" or what ever. EVERY ONE can be "pure str" but not every one can be a "pure" tactical maniac/genius. When I used to be a member, I was so hyped for Mobilizing Armies but, it never showed up. I watched a documentary on History channel on Alexander the Great and his tactics but I never had a chance to use his or mien. Mech Scape just brings up a whole another world of opportunity.


I hope this games not all about 'thinking' and 'memorizing'. It seems its all about research and using your brain and not skill based whatsoever. How fun is that? This game will be garbage if its like that.

Isn't it better to use your brain instead of doing the same thing over and over again for days without thinking at all? Maybe thats not exactly what you mean. There is probably some sort of mix of them, i hope at least it is not as RS.
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Crash Jordan
post Jul 29 2009, 04:55 PM
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QUOTE (spadgy @ Jul 30 2009, 01:36 AM) *
Hey all,

I'm Will, that wrote the interview for CG.biz.

Just so you know, I actually conducted the interview for another Intent Media publication - Develop Magazine. In short, I had to cut out quite a bit of the tech answers out of the interview you've all seen (The reason it might seem a little disjointed).

I'm not allowed to say what is missing from the CG.biz interview, as it is being used for a news story in Develop's print edition. After that is out (not long now), a full version of the interview will go up on www.develop-online.net, so keep an eye out in a couple of weeks.

There's nothing too major, but still plenty of stuff on Jagex and Mechscape.

I'll try and remember to post here the moment the full interview goes up...

Will


Ooh, great. Thanks!


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Wege
post Jul 29 2009, 04:58 PM
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QUOTE (spadgy @ Jul 29 2009, 05:36 PM) *
Hey all,

I'm Will, that wrote the interview for CG.biz.

Just so you know, I actually conducted the interview for another Intent Media publication - Develop Magazine. In short, I had to cut out quite a bit of the tech answers out of the interview you've all seen (The reason it might seem a little disjointed).

I'm not allowed to say what is missing from the CG.biz interview, as it is being used for a news story in Develop's print edition. After that is out (not long now), a full version of the interview will go up on www.develop-online.net, so keep an eye out in a couple of weeks.

There's nothing too major, but still plenty of stuff on Jagex and Mechscape.

I'll try and remember to post here the moment the full interview goes up...

Will


So this is the actual interview from Olifiers which he hinted about on his Twitter, cool happy.gif


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Ren
post Jul 29 2009, 05:08 PM
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QUOTE (spadgy @ Jul 29 2009, 04:36 PM) *
Hey all,
Just so you know, I actually conducted the interview for another Intent Media publication - Develop Magazine. In short, I had to cut out quite a bit of the tech answers out of the interview you've all seen (The reason it might seem a little disjointed).

Thanks Will. I always keep an eye on Develop Online as they have good coverage of everything related to Jagex (and other stuff I'm sure, but I'm not as interested in that). It's a bit of a shame I've never been able to afford to go to any of the Develop conferences as they seem quite interesting, but the interviews and reports which come out of such events are always a worthwhile read.


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Pliiginator
post Jul 29 2009, 06:17 PM
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QUOTE (Nickenyfiken @ Jul 29 2009, 06:37 PM) *
MechScape is sounding more and more like Epic/Saga.( I haven't finished reading Saga and never will. P.S IT's really boring but, i like it's concept). Mech Scape is sounding sophisticated because your fighting abilities depend on what your wear and your brains and not your in-game skills. Your use tactics to kill an opponent not your " pure str" or what ever. EVERY ONE can be "pure str" but not every one can be a "pure" tactical maniac/genius. When I used to be a member, I was so hyped for Mobilizing Armies but, it never showed up. I watched a documentary on History channel on Alexander the Great and his tactics but I never had a chance to use his or mien. Mech Scape just brings up a whole another world of opportunity.


Good point.
I agree there has to be a tactical side of the game.
But i think that there has to be the other side too like dHarv says.
Like Jagex said , : Best of two worlds ^^ (they talked about the move-system , i know..)

This post has been edited by Pliiginator: Jul 29 2009, 06:18 PM


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Bladepaul
post Jul 29 2009, 07:21 PM
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QUOTE (Gandaf007 @ Jul 29 2009, 05:19 AM) *
QUOTE (Bladepaul @ Jul 28 2009, 09:10 PM) *
In other words all of us will be fat blobs of slime with blaster pistols in one hand, a lightsaber in the other, and a futuristic vibratron-molecular disintegrating pewpew cannon in the third.

We will then roll dice to determine movement, wound allocation, and have to get a "models eye view" of the terrain to figure out line of sight.

I can't wait!


Please, enlighten me to how you got that conclusion.





EDIT: I'm going to go troll Develop for the interview. I am an expert lurker and all.

This post has been edited by Bladepaul: Jul 29 2009, 07:35 PM


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QUOTE (I @ Jan 21 2010, 07:40 PM) *
"losing respect for Jagex?" My respect for Jagex has been at negitive infinity for a long time now, so it's mathematically impossible for me to lose anymore.



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Aves
post Jul 29 2009, 09:03 PM
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QUOTE
We want to release the product when we say ‘this is finished and this is brilliant’, and not be pressured by commitment that we have made to the community.


The problem with jagex these days. They don't understand that we don't give a *censored* as to what they think about their game, all that matters is what we think about their game. And right now, we think that their release strategy sucks and that they have no committment to their customers.


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Dracul
post Jul 29 2009, 09:35 PM
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to be honest, me and a friend have come to the conclusion that when they said "your actions and interactions with npc's and players will shape how you play the game" kind of resembles Kotor


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