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Xelb
Quoted from Funorb.com

QUOTE
Our explosive new multiplayer game, Steel Sentinels, has landed on FunOrb. Prepare yourself for battle!
It is your mission to destroy all those who stand in your way, by piloting a sentinel to victory. The sentinels can carry an array of lethal weapons: guns, rockets, missiles, lasers, plasma launchers, lightning beamers and others even more destructive. Heavily armoured and able to withstand devastating levels of punishment, they can also be fast and mobile (with some even capable of flight). They are the ultimate product of a thousand years of armoured warfare and their average life expectancy is 92 seconds!

Piloting a sentinel is not for the faint hearted; battles are fast and frantic, and they will involve you dying (a lot). Each battle will see you re-entering combat with a new sentinel dropped into the warzone, as soon as your current one has been destroyed.

Steel Sentinels offers the following features:
-Extensive single player campaign that unlocks a variety of sentinels and equipment (we recommend you play through this as far as possible before embarking on multiplayer);
-Up to 12 players can take part in the multiple multiplayer battle modes, which include head-to-head, team games and co-operative play;
-12 different sentinels to unlock;
-Fully customisable sentinel chassis, with a vast array of weapons and components;
-A host of Achievements and in-game 'tags' for you to collect.

So hook up your neural link and click here to pilot your way to glory.


Go check it out. This is turning out to be quite a fun game for me right now. :D
Urantis
I like it so far. There's alot of tutorial action though haha

The controls are kind of annoying but I've gotten used to them. The customization thing is kind of nice as well.

Haven't played multiplayer yet, i'm definitely not ready for that haha
Lord John
I wonder if it's related to Mechscape in any way. Looks fun though, I'll check it out.
EliteZeon
Smeck Yeah! A New Mecha Game With Customization!

Kampfer Kampfer Kampfer!!! Or Zeon Mobile Suit look-alike!

*Prays*
Bladepaul
THE POWER OF JEEAAASSUSSS should be a mech.

Anyone else think they copied the name "sentinel" from Warhammer 40k? Small, light walkers with weapons walking and shooting shit?

At least that's what I thought of. Gonna try it out right now it sounds very fun.
Pliigi
QUOTE (Lord John @ Aug 13 2009, 08:08 AM) *
I wonder if it's related to Mechscape in any way. Looks fun though, I'll check it out.


QUOTE ( Ren's Mechscape April 2009 Research Summary)
"According to...Mark Gerhard...the game originally focused on robots known as mechs (hence the name "MechScape"). However, he claims that "during the game's early evolution we became a lot more ambitious, and substantially widened our vision beyond just robots to encompass the wider possibilities of the sci-fi genre".
(Source)

I think Steel Sentinels might be a FunOrb version of their original idea for MechScape.
dew
nice
Saradane
QUOTE (Pliigi @ Aug 13 2009, 05:28 PM) *
QUOTE (Lord John @ Aug 13 2009, 08:08 AM) *
I wonder if it's related to Mechscape in any way. Looks fun though, I'll check it out.


QUOTE ( Ren's Mechscape April 2009 Research Summary)
"According to...Mark Gerhard...the game originally focused on robots known as mechs (hence the name "MechScape"). However, he claims that "during the game's early evolution we became a lot more ambitious, and substantially widened our vision beyond just robots to encompass the wider possibilities of the sci-fi genre".
(Source)

I think Steel Sentinels might be a FunOrb version of their original idea for MechScape.


If that true then im glad they changed it because aliens appeal to me far more than just mechs...
Shadowgoomba
I haven't gone onto multiplayer yet.. but I can't get past 7 on the campaign.. I spend 2 seconds in the air, fire one laser, then I get to see my ass getting handed to me for 10 seconds while I get energy back. Lock-on is nice, but shouldn't consume energy =/
Drachen
I don't like the built-in delay in doing things that doesn't affect the enemy...

Missions are too hard because of that

You get bombarded with missiles and you can't really get out of them and therefore die.

Overall a good game but I am frustrated with the above.
EliteZeon
1. Anyone Also Finding Slave Mechas OVERPOWERED in Multiplayer?

2. How the hell do you beat Mission 2 Campaign - In Cold Blood?! That Artillery Mech around 55% beats the living shit out of my Aquila every time! pinch.gif
Drachen
QUOTE (EliteZeon @ Aug 13 2009, 10:56 AM) *
1. Anyone Also Finding Slave Mechas OVERPOWERED in Multiplayer?

2. How the hell do you beat Mission 2 Campaign - In Cold Blood?! That Artillery Mech around 55% beats the living shit out of my Aquila every time! pinch.gif

I got close to beating it once but got bombarded >.> I can't beat it either. :|
Insanitosis
I've beaten 4 tutorial levels so far, its a great concept :D
Ed5
I completed the whole tutorial and I finish like 5 of the other ones. The Slave mech is super over power...
I tried killing it with tactical moves, but they just keep owning me in multiplayer.
Hayaemsay
Unbalanced, ham-handed and telling barriers from the background is a chore.

I might give it another chance next time I sign up to FO.
Herculite
Just played, did the first campaign, overall its a fun game =]. bit annoying at times tough when u get completly barraged. But getting the hang of dodging and, swooping around and boom and bang and then MEEEELEEEE. fun =]

wasent to impresed with the multiplayer tough, preffed the tactical one t the action.

ALSO! i wish they used the ctrl key for Lock on cause i keep pressing the start menu button insted of ALT and it takes me out of full screen =[ since i gota use my thumb for alt.
Flatypus
Sounds like a great game, I'll give it a go smile.gif
Interesting about the Slave Mechas.. methinks this game is somehow related to MS... and that there may be no mechs in MS at all!
W00T 100 posts banana.gif
EliteZeon
Alright, for Multiplayer... I got my Aquila as a Sniper Support. biggrin.gif
Insanitosis
They aren't mechas! Mechas are reflect the bodily movement of the pilots, MECHS are controlled by standard cockpit control like in a jet. Unless you somehow grew treads out of your feet last night, these are mechs! Sorry but that is a pet peeve i have :P
TechnoBulldog
It's definitely not my favorite FunOrb game, but its pretty good.
Saradane
The game has somewhat grown on me. I havent even got past the tutorial yet because I have been doing some other stuff IRL but something makes me want to play it. I am however still hoping that MechScape is beyond this! happy.gif
Bladepaul
QUOTE (TopHat @ Aug 13 2009, 06:51 PM) *
Sounds like a great game, I'll give it a go smile.gif
Interesting about the Slave Mechas.. methinks this game is somehow related to MS... and that there may be no mechs in MS at all!
W00T 100 posts banana.gif



alright, first of all, if any of you recall robot concept art and 3d graphics we thought were for mechscape, the slave looks exactly like it, so that may have been concept art for this, or for mechscape, or perhaps both.

Second, you guys are complaining about unbalance and overpowered Slaves. Let me lay out for you my awesome tactics.

I started this game in multiplayer with everything but a slave. I did tests on the various weapons in testing grounds and chassis and found that redundancy is the best. What you guys are getting killed with is gun slaves. They lose their versatility in favor of one extreme of combat, so obviously if you try to charge in you will get torn to shreds. Aquila dies the absolute fastest in roughly a second of being exposed to a gun slave.

So, how do you fight something that is unrivaled at short range? The Slave has lots of hp and can take a hit. The thing I have found is that mostly everyone uses slaves with one type of weapon, usually chain guns or flak cannons or something. So I started using a Golem with redundancy in mind. I equipped it with missiles, lock-on system, and heavy rockets. The result was fantastic. I had no close-range firepower, but in games with other people, the combination of one or two slave teammates covering close quarters for me and me sitting back and providing artillery strikes as cover led to winning every fricken game I have played so far except one. I make or break all of the games so far because I actually take a much-needed supporting role. I also get lots of points, and half of the time I'm in first place. My Golem had slave parts equipped for maximal missile storage.

I then tried different chassis and found the Slave to work best for missile redundancy. It can carry something like twice the amount of missiles. I replaced the lock-on missiles (rapier) with the other ones that have twice the area effect but are unguided. My first upgrade was the shoulders that let you have 6 missile slots vs 3 for Slave chassis. I then used the Golem and Slave chassis with these parts and it's absolutely awesome. I now have two primary builds for multiplayer. The first is a Golem hybrid artillery/death from above platform. It has two artillery guns, two heavy missiles, and the rest are those unguided missiles I mentioned. The second is a Slave chassis-based dedicated missile platform.

My strategies generally involve staying away from the enemy and letting my teammates keep them away and do the up close fighting. I then simply arc my missiles at enemies as half the time other players stand still, unknowingly. What I do is I wait for my Heavy missiles to fill up, then launch a salvo of 2-3 to soften targets with full hp or outright kill them. Then I will finish the target with my lighter missiles if they are in range, or just blast them again with another heavy missile. I alternate missiles depending on how many I have. If I have lighter missiles and someone is in range, I blast them with 4-5 and that usually kills. If someone gets close to me, I have nothing to deal with them except missiles so I mostly just run or a teammate is close by to help, but often times I still have a few missiles left in reserve and so I wait for opportunities to launch them all at once and spam that target out of existence. I start running before they get into close range so often times their mini-guns miss me while I blast away.

Half the time I just die if they get up close as missiles and rockets take time to fire.

With my Golem chassis, I get more offensive and closer up, killing lighter Aquila chassis with artillery, and alternating missiles for heavier targets. The duel artillery guns work well close range as long as the enemy mech has some distance between you and him, and if you are on a hill or he is on a hill it is especially good as they try to get up close to me and I just keep blasting. The artillery takes a lot of hp with each hit, but again it's slow, so it's best to bombard it from longer ranges. I have found the Aquila dies in a few hits from artillery, and a few more for the heavier chassis. I don't like tortoise as they are the only thing that contests me at long range, but I still outgun them because they are just sitting ducks due to their slow crawling speed. It's very easy to kill them if you have 4 heavy missiles loaded and an arc.



Key to this is to use a scanner to extend your arc so you can lay down precise fire. Because of the game mechanics, mechs move slow and are predictable. If you launch missiles, if the first is on target all of them should hit assuming you aimed them all well. If the person is moving, I just lead them and fire to where I can tell they will be.

Anyways, Golem and Slave chassis with expanded shoulder with 6x missile slots and you have yourself a good missile boat.

I'm working through the campaign and saving up cubes to get some other weapons and modules. I want to test out the sniper cannon and other things but most of what you need to pwn all of the gun-slave spammers comes to you by default and you don't even need to finish the whole tutorial. All else is free style.

Another thing I have been toying with is an Aquila chassis based aerial death machine. As I unlock better reactors/capacitors, I realize that with it's four slots for modules, you set up three capacitors for the aquila and a targeter and have enough energy to stay in the air for a good deal of time.

If you get some advanced modules that give you lots of storage, set up one reactor, two capacitors, and one targeter. Then equip it with non-energy based weapons. I would say chain guns are good, but they have a very narrow field they can shoot at, which is one of the disadvantages of gun-slaves. If you are high above them or out of their direct field of fire, they are pretty useless to hit you even if you are right in their face. Which means taking advantage of this to make an air-based bombing platform sounds like a great idea. Missiles, bombs, heavy weapons with a wide firing arc, plasma weapons if you are good at managing energy.

EliteZeon
Stuck on Mission 10 T.T

The "Hurricane" they gave me doesn't live up to its name... The AI has a instant lock on and item swamping system... so the Campaign is all luck...

-W00T Beat the F2P Campaign!-

___

Aye, I also use Artillery Styled Tactics now... The Mechs I use are the Commando and the Aquila, using the Guass Gun as the primary weapon, with the Scanner Module. Trying to find the chance to use my Commando's Melee Attack without being slaughtered by the Heavy Guns.

The Sniper and Guass Gun make a good Sister Relationship... thumbsup.gif

Both are long ranged, however, have different arcs and damage types... when you can't use one, use the other.
Xelb
Heh, I'm loving this game. :P

I went from being ranked 19 overall, to 700 something because of the unexpected lag freezing that occurs ingame. It's getting annoying, actually. Other than that, it's awesome. :D
Drachen
OK I've changed my tune on this game,


It's a good game, and I quite enjoyed the tutorial. I just dislike how I can't make it past Mission 2. It seems that the Aquila(?) is not-so-great for that mission.
(Or maybe I just suck, who knows. )
Also, the Sentinels should be a bit bigger.
PureScottM
seems like a fun game to me, doesnt make much sense though.
EliteZeon
The AI in this game is tough... The Aquila loses its energy much too fast in the second mission...

You gotta try and figure out how to use the environment to your advantage when facing the Turtle Artillery in Mission 2. You also gotta hide behind stuff in later missions if you want to survive.
Bladepaul
I am stuck on the third or fourth mission in the last campaign.

But keep at it guys, you unlock lots of great stuff.

Ed5
I am on mission 9 (none tutorial). And I was two mechs away from getting it, but they owned me..
also I won two ranked games, hurrah for me. :)
EliteZeon
Man, wished I got something after the Hurricane.


Here are my Favorite Multiplayer Builds-
Guass Sniper
Base- Commando
Head- Oracle
Arm - Thunder-Blade Arm
Wing- Gravity Nuller
Weapons- Guass Gun x2, Rifled Sniper Cannon
Modules- Core Reactor x2, Base Capacitor, Electron Energy Shield, Scanner

Scout Support
Base- Aquila
Head- Reticulan Head
Arm - Razor Arm
Wing- Gravity Nuller
Weapons- Pulse Laser x3, Rapier Missiles x4
Modules- Core Reactor, Base Capacitor, Electron Energy Shield, Targeter

Scout Support v.2
Base- Aquila
Head- Oracle
Arm- Thunder-Blade Arm
Weapons- Pulse Laser x2, Rapier Missles x4, EMP x2
Modules- Core Reactor x2, Base Capacitor, Electron Energy Shield, Targeter

Eh... I need to figure out more diverse and powerful builds... dry.gif
ProMetaAnaTelo
I'm still stuck on level ten. :(

Edit: Yay! I beat it :D
William
I personally do not like this game. I don't think it's gonna do too well, but only time will tell I suppose.
Ed5
Just had a rank game against Xelb, he owned me.. You cost me my first lost.
Gonna ban him. :P
Xelb post your set up, I want it.
Xelb
QUOTE (Ed5 @ Aug 14 2009, 09:33 AM) *
Just had a rank game against Xelb, he owned me.. You cost me my first lost.
Gonna ban him. :P
Xelb post your set up, I want it.

It's a secret. :P

I want to get into the top highscores first (if these rated games would stop freezing once in a while). After that, *maybe* I'll show you my set. It hasn't failed me so far...especially after equipping the fire bomb. (*hint hint*)

EDIT: Oh, and I laugh at those who think the slave is severely overpowered.


:P
Alphawolf700
QUOTE (Bladepaul @ Aug 13 2009, 11:57 AM) *
Anyone else think they copied the name "sentinel" from Warhammer 40k? Small, light walkers with weapons walking and shooting shit?

A sentinel is describes as a soldier positioned to guard and challenge all newcomers to prevent a suprise attack. I guess robots could fit in there with soldiers... So it's not really copying.
Xelb
Woohoo! At the time of this posting, I'm now Ranked 2nd overall in this game. :P
Ed5
QUOTE (Xelb @ Aug 14 2009, 01:02 PM) *
Woohoo! At the time of this posting, I'm now Ranked 2nd overall in this game. :P

NIC! Can you atleast tell me what mech that is? Commander? Ghome?
Xelb
QUOTE (Ed5 @ Aug 14 2009, 01:24 PM) *
QUOTE (Xelb @ Aug 14 2009, 01:02 PM) *
Woohoo! At the time of this posting, I'm now Ranked 2nd overall in this game. :P

NIC! Can you atleast tell me what mech that is? Commander? Ghome?

Aquila, actually.

Now figure out the rest of the set. :P
Herculite
Any one completed the finial level of the 3rd campagin? i cant do it -.- only get 1 life 0_0. any tips if ur done?

i get anagilated by the 2nd wave
displayname
its mechscape mini:D
Insanitosis
Wow, those plasma mortars are freaking powerful, i think they are better at close range than heavy cannons.
Herculite
GOt a pretty ownag setup atm.

BODY
Aquila Chassey

Retiuclian HEad ( 1 LIGHTT)

Thunder blade arm ( 2 light , 1 heavy )

Gravity nullfier


WEAPONS

FIre bomb,FIre bomb,FIre bomb

Dule mounting > FIre bomb, fire bomb ( dule mouting takes up 1 heavy spot, and gives u 2 more Light/heavy slots)

5 fire bombs, DIrect hit full spred can be 1hit kills

MODUELS

2 X heavy reactor = 126GJ/s
1X RIng capacitor = + 4 TJ capacity
1X aeurack stabaliser = better thursting, dont fall if hit

Bascily the Moduels enable to you to thurst and fly for pretty much unlimited time. THen u rain down fire bombs from above :)
Alphawolf700
I hate the campaign >.> I normally just go in and pwn long range with my turtle on multiplayer :P
Herculite
-.- when flying about i hate getting hit by that laser cannonthe ones on the turtle me thinks
Insanitosis
I have an all-artillery mortar setup on a Slave with reactive armor, energised armor, electron shield, and a scanner. I'm a tank :D, I can even beat a normal player controlled heavy gun/rocket slave at close range.
Bladepaul
I shall reveal one of my designs. Remember everyone that I am the original missile/artillery boat. Back when everyone was using gun slaves, I was using a golem and popping caps into fools at a mile away:

Chassis: Turtle, Shield head, Heavy Shoulder Pack

Two Fire bomb launchers, a Howitzer, and the rest are multirockets.

A spread of 5 multirockets one after the other, if aimed well, can literally wipe out anyone caught under the rain of death. I mean, seriously I very frequently find two people shooting each other at close range with their silly little machine guns only to both die under a rain of missiles that carpet the entire area in death and destruction! MWAHAHAHA.

Then I pick off the stragglers with my howitzer. If they start getting close, Firebomb them while they close in to soften them up, then finish them with a howitzer shot up close.
Herculite
Updare, now using tornado chassey. But have 6 fire bombs and a cloaking 2
EliteZeon
Dang you FunOrb Members!!!

*Fist Shake*

I want Moar Power!
Bladepaul
Dudes, this game would be much funner if there was less delays in action, and less lag/freeze ups in the middle of a game. My rating stays at 900 because of me having to constantly quit even though we are massively winning due to a freeze up.
Herculite
HAVENT HAD A FREEZE U IN HOUR'S
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